Generally I block the skull attacks if I'm not near a red circle. If you are good at running vMA, I highly suggest you do it with all the characters you think you stand a chance to get a spot on the leaderboard with. Atropos (306 Articles) wubin … Should be right net to boss. As of October 2017, these weapons are now part of 1 piece and 2 piece Sets, rather than having a unique enchantment. Let's be honest, we tend to be lazy. Reflective Scales is very useful on stages 3-8. vMA (and for me all Instanced areas) begins to lag noticeably the longer I am in it. The 4th round can be a bit tricky as 4 fire mages spawn immediately and they will heal each other. And he killed us hundreds and hundreds of times. Interrupt boss. So if you're short on bar space, don't feel obligated to slot this. It isn't easy but once you get the hang of it, you will succeed more often that you die. He will throw a skull at you (it's a lot like the Crypt of Heart boss) - dodge or block this - and he will then teleport and then begin to channel a necrotic wave - if you don't interrupt this, you die in like 3 to 4 seconds. If things get hairy at the end, and they probably will until you get used to this, grab the Shield Sigil when he spawns near it. Unlike sorcerers, your heavy hitter (Spectral Bow) does return magicka on a kill. When first learning, gonna want the shield sigil. Advanced players can get away without that Mushroom Heal. Make some Witchmother's Brew / Dubious Camlorn Throne and get some health into your build from somewhere. Before Morrowind, I would have said have at it in vMA with your heavy armor blockcasting PvP build. Stage 1: The boss will be on the bottom until you get him down to 70% health. Not terribly difficult, top off your resources with heavy attacks if necessary after killing two of them. I would not rely on Dark Exchange as you will need stamina, and a fair amount of it, to beat the Final boss. Be careful where you dodge, it's very easy to fall off. I like Lotus Blossom and Frost Cloak, but what to drop? What's more important is learning how to survive Vs. multiple attackers and environmental hazards. It may be extremely hard but at least we can read this and hopefully learn any mistakes we are making. Troll + nereid spawn. The devs have designed a lot of skills that we as DPS never use in group content because they are not needed. I believe Flame Lash spam falls under the category of "advanced tactics" that beginners struggling to survive is going to find it difficult to count on. Stage 2: At 70% health, the boss will go up top. It's not used by advanced players, but it can be very helpful for you say in the Ice Flows stage when you have multiple trolls, werewolves, and mages beating on you. As of October 2017, the weapons are part of their own Set which can consist of 1 piece or 2 piece bonuses. Take this morph! These categories are light armor, medium armor and heavy armor. Difference between gold and purple on everything but weapons is tiny. Make sure atleast hurricane and crit surge is active at ALL times. Grab the Defensive Sigil. It's not your class that's getting you killed, it's your unfamiliarity with the mechanics. The first time I got to it, I cleared the four rounds with only like three deaths without even knowing the mechanics. If you can get your hands on it, Vicious Ophidian set is very good for this content because while it isn't "best in slot" for DPS, it offers strong versatility, which is exactly what my guide advocates. Period. Regular Rounds:You first priority is not dying. If your DPS isn't there, grab the Power Sigil at some point. You do need DPS. Shout-Out I'd rather have two skills than +8% magicka form Bound Aegis. At this point you Ground DoTs expired and the boss will teloport away so no need to reapply them. The boss got a gold ghost. I would also say it *felt* like my resource management was worse, but it wasn't. Malestrom Weapons are like Master … You must get in the habit of using these skills before you take damage. The more experienced players stay right there and continue DPSing the boss, but that's hard. Every stage is "hard" until you get accustomed to the fights, opponents, threats and develop a strategy for defeating them. So this opens up options. At this point your resources are low, you no longer have the defensive sigil, and the bosses gains a chain-pull attack that will kill you if you do not CC break super fast. ESO-Hub is an informational website for the Elder Scrolls Online. I don't remember the exact wording, but it's basically a thank you letter from Fah-Nuit-Hen. It's not your build. It is very unforgiving. Sometimes the sphere follows you. Sword and shield works like a charm for Templars and Wardens. Sorcs are the easiest class to complete vMA with and therefore have the most competitive leaderboard. The Daedroth spawns right next to the boss you just interrupted; drop your ultimate, ground DoTs on CG and Boss, single target the CG. Nothing is more important than killing webspinners. Not because it is hard. Do not underestimate the clannfear's damage: its regular attack does 6K and has an annoying snare and its tail swipe does 15K. Caltrops is strong. Try to still DPS the crystals even during the wall phase. When you master downing a Crematorium Guard while the final boss is channeling a necrotic storm that kills you in two seconds, then go ahead and practice getting that higher score without using the power sigils. The biggest danger is a lich crystal that will spawn at your feet that can be difficult to see with all the stuff going on. But I will have the Light's Champion ultimate up for the Crematorium Guard. 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